Engineering

  • Basic principles of Engineering:
    • Reproducibility (do the same thing more than once),
    • Measurability (define what is same),
    • Portability (as a result of the above),
    • Standardization (formal or industrial),
    • Documentation (what else is needed for reproducibility),
    • Organization (no randomness).
  • Apply these principles in Software Engineering.

Application

  • Application is a computer program created for users.
  • Application can be logically divided in followint parts:
    • Presentation layer
      • input, display results, user interface, logic of user interface
    • Application layer
      • data processing, calculations, business logic
    • Data layer
      • storage and retrieval of data, storage logic

Birth of application

  • Includes:
    • analysis of requirements
    • architecture design
    • choice of technologies
    • programming
    • testing
  • Choice of technologies and architectural desing are usually caried out together
  • Computer is really needed only for programming and testing
  • Application also has to be deployed and maintained
    • Includes end of life procedures

Step 1 - analysis of requirements

  • Most important part of whole development process
    • Depends on experience, size of team/company (yours and customer’s), budget, …
  • Requires analys of customer’s environment
    • Different approach for different types of customers
  • Significant impact on the outcome
  • Project cartoon

Apple app

Google app

Your app

Step 1 - analysis of requirements

  • General (non-functional)
    • Web/desktop/console application
    • Operating system and technologies
  • What the appliction should do (functional)
    • List of use-cases + scenarios
  • Who will use the application
    • User roles and other actors (time, other apps)
  • How the user interface should work
    • Graphical design / wireframes / no UI at all
  • What kinds information will be stored (if any)
  • Interfaces for other applications (if any)

Step 2 - architecture

  • Structure and distribution of application’s services
    • presentation layer
      • presentation services (display UI elements)
      • presentation logic (UI layout and function)
    • application layer
      • logic of application (application algorithms)
      • logic of data storage (data algorithms)
    • data layer
      • data control (storage access control)
  • Generally a 3 layer architecture is most suitable
  • Yet a 2 layer application is used sometimes
    • Multiple variants

Two layer - option 1

  • Client-server with remote data storage (file server)
  • Heavy load on client
  • Heavy load on transmission channel
  • Small load on server
  • Examples:
    • SVN, DFS, NFS

Two layers 1

Two layer - option 2

  • Client-server with remote presentation
  • Small load on client and transmission channel
  • Heavy load on server
  • It is impossible to distinguish from three-layer architecture from client’s perspective
  • Many web applications

Two layers 2

Two layer - option 3

  • Client-server with separated logic
  • Good load balance
  • Diffucult to expand and/or port application logic
  • Some very complex web applications

Two layers 3

Two layer model

  • Data are stored in format given by needs of application - diffuclt to transfer between applications
  • Data store change requires all clients to reflect that change
  • Reasons to use:
    • quick first desing and implementation
    • unavailable or non-developed universal solutions
      • database servers
      • application servers
      • components

Three layer model

  • Good load balance
  • Small load on transmission channel
  • Good expandability
    • When using standardized interfaces
  • Flexible architecture
  • Example of many web applications

Three layers

Three layer advantages

  • Presentation and data layer are separated by application layer
    • client presentation can be changed when using appropriate interfaces
      • web app/mobile app with single backend
    • data storage can be changed when using appropriate interfaces
      • ORM
    • change in presentation layer cannot influence data storage
      • flexible, safe, reliable
  • Interface is something between two things
    • well documented communication protocol

Example

  • Application rendered in web browser does not depend on a database server
    • Is is not important where data was gathered
    • We can change data store completely and presentation will remain same
    • Application can be viewed in different browsers and data store is not aware of this
  • Application layer is an interface between data store and presentation layer

Distributed systems support with three layer application

Three layers app distributed

SOA, API

  • An application with good API can be used from another applications
    • Presentation layer can be bypassed and work directly with application from another app code
  • A good interface uses well known standard format (SOAP, XML-RPC - XML, REST - JSON, XML) and is documented
  • More such apps is used to create new application by combining existing abilities
  • Cloud services

Magic

Step 3 - Technologies

  • By requested application properties:
    • network / local
    • client-server / stand-alone
    • compiled / interpreted
    • native / runtime
  • Database application
  • Web application
  • Language and development environment
    • not just IDE
  • Available libraries and their distribution system

Different approaches

  • Interpreted code
    • scripting languages (PHP, VBS, JSP)
  • Runtime environment
    • Java (JRE), C# (.Net)
  • Native applications
    • C, C++, Delphi
↑ Increases
  • Speed of development
  • Portability
  • Hardware requirements
  • Footprint
  • Costs
  • Performance
  • Ways to iteract with user
  • Amount of OS services and functions

↓ Increases

Web applications

  • Web page only delivers content (read only)
  • Web application interacts with user
  • Advantages
    • Rapid development (RAD)
    • Portability
    • Low operational maintenance costs
    • A lot of prepared and well documented services (HTML, CSS, Web browser)
  • Disadvantages
    • A programmer cannot influence many things in presentation (given by browser)

An impossible chart

Impossible chart

Magic chart

Checkpoint

  • Why a user should not communicate directly with data layer?
  • Does every web application have to have an API?
  • Which layer is best to solve a request that “searching for products should not be influenced by diacritics”?
  • Is it better to have more or less application layers?
  • Does web/network application have to have client-server architecture?
  • Is is better to choose architecture or technologies first?
  • What is important to choose a technology?